Monday, September 27, 2010

Dealing with Argumentative Players

Well last nights game session was rather interesting as a couple of them spent most of the session arguing with me about the actions that happened during the game. It is starting to frustrate me when my bad guys attack the group with a plan of action and the group seems to have to argue about it. They don't seem to realize that when they are attacking an enemy that is just as smart as they are and are able to plan an attack on the group that is coordinated for the most effectiveness in doing damage to the group that I as a GM is obligated to try and do as much as I can to hamper them. That and trying to say that a dinosaur animal companion is supposed to be as smart as the group and able to do things that a dumb animal wouldn't do. I am tempted to just kill off the animals that are with the group to cut down on the bitching and whining.
I guess I will have to see what happens over the next few sessions before I do something drastic. Oh well! More to come with this adventure and it promises to get very interesting over the next few sessions.

Monday, September 20, 2010

The Savage Tide Season Five begins

Well the first session for the year was played last night and I started off the game with a rather short and nasty encounter when a massive crocodile came up from under the group and attacked. The group got away relatively unscathed as it was a hit and run attack. It wasn't able to grab a snack and the group hurt it enough for it to retreat back to the depths of the lake.
But I did want I wanted to do by forcing the characters to react in different ways and spread them out over the lake and on the shore.

Then they encountered the aquatic demon guardian that was waiting for them at the entrance to the ruins. What made it interesting is that it was an illusion of the demon that the group attacked and I made them cast off some fairly potent spells to no affect. Next weeks session should get interesting as the demon has a lot of at will powers that can hurt the group if they don't roll well against it. Then they have to deal with what is inside the building and I can hardly wait.

Monday, September 13, 2010

Birthright done for the year, Savage Tide begins again

Well it has been awhile since I have posted anything and I thought I would leave a few thoughts about the Birthright Game. Our GM pulled out Tale of the Comet, a 2nd Edition adventure that we have played over the last season for Birthright. The last session lasted almost 4 hours and we managed to finish off the adventure in the last few minutes but the fight during the night was rather nasty. We were only in the craft for about 3 minutes but those three minutes took two full sessions to run. We managed to destroy the Overseer just as he was activating the transporter to start bringing in constructs from another dimension. The group had been forced to used the weapons that they found called blasters to hurt them as our medieval weapons we had didn't seem to hurt them at all.
The party dwarf had gleefully used a cannon that was usually mounted on a hard point to attack with and the damage was rather extreme when he managed to hit. We lost count of how many constructs that we killed during the adventure and now we have to wait until April before we take up the game again.
I am looking forward to the next session as I get to start GMing again with the start up of season five of Savage Tide. I can't wait for the first round as the group is walking across the lake to the island and they haven't spotted the immense crocodile that it coming up from below them to attack the group.