Monday, May 31, 2010

Birthright Begins Again

Well we played our first Birthright session for the season and we are now fighting something that is not of our world. We found the massive crater and blast zone of the meteor that struck the ground and when we tried to explore the hole we were chased off by some sort of metallic monsters that seemed immune to our attacks. We were forced to retreat back into the woods to lick our wounds. Then we had a strange woman appeared outside our camp and told us that these things were under the service of someone called the Overlord and if he was successful he would wipe out everything on Cerillia. She showed us a weapon that would work against them and it was a long tube with some sort of apparatus on one end. She told us that we would have to scavenge some more parts to make another one and she would show us how.

Monday, May 03, 2010

Playing Magic the Gathering

Well the last two sessions at the Candle Dragon Inn were spent playing Magic. There were six of us playing and the game took a combined five hours to finish. It was winner take all and the next time I think we will just play one on one.

Next to come is a one-shot session of Savage Worlds Pride Prejudice and Zombies hosted by the GM that plays Savage Worlds. This session looks like it might be fun and I am looking forward to it.

Tuesday, April 20, 2010

Savage Tide done for the Season

Well the last game session for the Savage Tide Adventure Path was finished Sunday Night with the group using magic to walk across Broken Lake towards Taboo Island, home of the demons. The group managed to accomplish more this season than I first thought and I stopped the game just as the group managed to spot the humongous crocodile about to attack them from underneath them as they walked across the water. The first session in Sept is going to be very interesting to see if anyone in the group gets swallowed by the twenty-foot maw of the beast.
Now we will be playing some one off games over the next five weeks until our Birthright GM returns from a vacation. The way the game was left in Sept, I don't look forwards to fighting metal machines ala World of the Worlds. I guess we will see in June.

Monday, March 29, 2010

Getting Over the River Canyon

Well the group finally got to the canyon containing a river about 2000 feet below the group. Looking across the 300 yards or so the group could see the central plateau. The party druid changed into a falcon and flew around the plateau and he could not find anyway across until he flew over the causeway to the south. The only problem was that the bridge over the river was broken and the gap was 150 feet across. The group managed to use the spells that the gnomes had for the day to get everyone across the causeway into the jungle. As the group headed inland, they were attacked by a very big demon and barely managed to kill it before it killed some of the party. If this is one of the guardians, the group could be in serious trouble before they even find the ruins.
More to come as we play the last few sessions for the season before we switch back to Birthright for the summer.

Monday, March 22, 2010

Nearing the Central Plateau

Well we spent this latest session with the group splitting up after one of the rangers decided to take a specialized prestige class called a Totemic Demon Slayer. He had to spend the session trying to track down an Olman Holy Woman who was the only one that could initiate him into the brotherhood of slayers. The fun part was when the ritual started he was offered a herbal drink that was highly hallucinogenic and he failed his saving throw and ended up passing out after seeing some very strange and bizarre visions. He woke up hours later to find his body now covered in Olman tribal tattoos as part of the ritual. Now he just has to learn the secret of unlocking them for him to advance further. Since they will soon be fighting more demons than they really want, I think it was a good idea for the class to be learned. Now they are only a days walk from the edge of the plateau with a nasty dungeon still to come. The sessions leading up to the end of the season are going to get interesting if not down right nasty.
Stay tuned for more from the Candle Dragon Inn.

Monday, March 08, 2010

Halfway through the Savage Tide

Well I finally managed to get the group through the end of Chapter Six and now get to prepare for the next Chapter but not before I managed to pound the Half-Ogre Barbarian into submission when I got the chance to jump him with a fairly tough demon when he was by himself in the tunnels. I shredded his enchanted armor and left him unconscious as the group accompanying him was in gaseous form and by the time they became solid he had managed to drive off the demon but not before he almost died from the poison that was in his system from the bites he received. I had to relent at the end or he would have been left as a puddle in the tunnel before he was healed.
They have returned to Farshore and next week I will start them on their next quest in the adventure. This time to explore the taboo central plateau of the Isle of Dread inhabited by a major demon and his followers. This could get interesting in the next few sessions until we finish in late April and switch to the Birthright game.

Monday, February 22, 2010

Finishing Off the Chapter is taking longer than I figured

Well last nights session dealt with the group still fleeing the rising waters. The gnome wizard has finally got teleport so he took three of the group with him to the ship while the others forced marched upwards. The gnome cleric them changed some of the group to vapor and sped to the ship and stopped there for the night. The next day she returned to the group with the wizard and the group continued walking upwards. Humphrey and the trog scout were the only ones still walking when the bebelith demon appeared again looking for Adla. This is going to be an interesting fight when we play again after Dak-Kon next week.

Monday, February 08, 2010

Finishing Off Chapter Six

Well the group finally got to the ziggurat and realized that it was alive. With trepidation the group entered and moved down to the bowels of it. They finally came to the last room and it was filled with pools of Black Bile of the World and swimming through it was a Bile Wretch that was a bizarre cross between an octopus and squid so weird that the party didn't know what to do. It showed how nasty it was when it spat something black at the group and the acid then ignited with the air. I managed to kill off one of the cohorts mainly because he was Lawful in nature and the bile reacted more because of it. They were forced to kill it while the aquatic master managed to dominate Humphrey and told him to leave. While they were engaged with it, the bebelith appeared in the room and attacked the group again. It was forced to flee when they attacked it. The session ended with the aquatic creature hiding in one of the pools. Once they deal with it they have to flee, the waters are coming.....

Monday, February 01, 2010

Playing With the Fishes

Well the group spent the session trying to maneuver through the Aboleth city and it took them a couple of hours to get across the cavern to finally see their objective. The ziggurat that looks out of place compared to the other buildings around it. They were forced to deal with the large Kopru guards that tried to dominate the party. They were unsuccessful so they were forced to engage and grapple with the group. Humphrey the Half-Ogre took the brunt of the damage when one of them grabbed him with its tail and proceeded to squeeze the life out of him. One of the others was forced to attack with a Great-sword and did so much damage to kill it, that most of the damage went through and hurt him. Now with the guards dead they are headed up the pyramid to investigate further. Next weeks session is going to be very interesting.

Monday, January 25, 2010

Exploring an Alien City

Well the group finally made it to their main objective by arriving deep underground to a city built by the Demon-fish millenia ago. This was after they had to overcome some obstacles including a couple of very big insects like a giant spider and scorpion. Then they dealt with the ghost of a trog but were not aware that it was a demon-fish using some of its abilities to hide from them. From there they have traveled close to 2 miles underground and at least 50 plus miles from the surface.
They found where the ancient artifact was that held the waters at bay and they destroyed it but not before they encountered some sort of brain collector that almost decimated the party with a well placed confusion spell. The results were nasty as the group started to fight itself as the Half-Ogre barbarian pounded away at the artifact.
Then the relic was finally destroyed and the group realized that the waters were about to pour in. Now for the second part of the plan, to destroy whatever was making the savage pearls. Most likely they can be found in the ziggurat and that's where the group is headed next, but not before they have to recover from the fight they just had.
At least most of the group has gained a level down here so they had accomplished the goal that was set out before them.
Now if they can make it back to the surface before the water rushes in... Good luck with that...

Monday, January 04, 2010

Through the Curtain We Go

Well the group has traveled further down into the darkness and have passed through a blue curtain that looks like water and have come across a small village of humanoids that eek out a meager living. The local leader tells them about the 'Lords of Dread' that now live in the city below that was the home of demon fish before the humans from above cast down the tear of a God that drove the waters away.
He asks the group if they wish to see one of these so called demon fish and the next day the group accompanies him through another passage and come into a large chamber. At the far end of the chamber they can see the blue curtain and on the other side, water and lots of it. On the floor in the middle of the room is a stone shaped fish like thing that is dozens of feet long. The headman invites them to put their heads against it. As they listen in amazement, they can hear things moving inside. Somehow this thing is still alive. What is it?

Monday, December 07, 2009

Underground They Go

Well the group managed to bluff their way past the troglodyte guards, they were easily confused as they think all humans are alike. They tried to stay as far away from the creatures as they could as all of them are suffering from some sort of malady and are diseased. Then they rescued one of them from a cage and he agreed to lead them to the "Lords of Dread." They are responsible for making the vile pearls and he leads them deep underground. They also freed an Olman warrior but he has been feebleminded and can't communicate with the group yet. Then they found a chamber that contained acid and rushed through it and then encountered a black pudding that struck without warning. Now the fight is on and we will see in two weeks what happens when Puddings Attack...

Monday, November 30, 2009

Starting the Lightless Depths

Well I managed to have some fun with the group and then had some down time before the group started the next chapter in the Adventure Path. The group met with one of the known monsters of the Isle known as 'The Glutton.' They managed to bribe their way past it after some interesting role-playing from the group. Now they will head underground for the next bunch of sessions.

Monday, November 23, 2009

Fighting the Pirates part 3

Well it took more sessions than I originally planned but the group finally prevailed tonight in the fight against the pirates and their nasty leader who turned out to be the brother of their patron. The group managed to kill him and his gang but not before I killed off two of the party members and a cohort or two. Also slain was an important NPC of the village. They have recovered three of the ships that the pirates used to attack as the remainder fled for their lives once they saw that the group was going to win. Now the group has to recover and attempt to revive the dead characters. One will not be coming back as the player has decided to make up a new PC so I can introduce it next game session. Now I can lead the group around looking for clues before they have to deal with the resident dragon turtle before they can head underground looking for answers. The next couple of sessions should be interesting before we take our Christmas break.

Monday, November 09, 2009

When Pirates Attack part 2

Well this fight went on a lot longer than I figured tonight and the group still hasn't encountered the boss bad guy yet. He sent in three Vrock's (nasty demons) and they caused havoc and destruction in the middle of the village. Then the tidal wave that was caused by the evil druid didn't help matters when it came ashore. The only good thing is it killed some of the pirates that were trying to attack the village. Once the water receded the fight was on with the Vrock's using their teleport skill to jump in and out of combat. At least I killed off one of the party members and I can still hope to hurt a few more before the fight is over. I hope next session this will be done and I can start planning on the next Chapter.

Monday, November 02, 2009

The Pirates Attack part 1

Well the group surprised me with their planning and managed to scuttle two of the pirate ships before they could get close enough to attack the settlement. Now as the long-boats approach filled with pirates approach the group has backed away from the water to regroup. I have to laugh as the group's most powerful fighter is in the water playing with an aquatic druid and his pets in the water. They didn't like it when they launched some fireballs and someone in one of the pirate ships started launching them back at them. The Sea Wyvern has been hit twice and the crew is now busy trying to put the fires out before it burns to the water line. The group has abandoned the ship in order to attack the pirates landing on shore. Part two will be next Sunday and this fight should be over by then. This will finish Chapter Five of the Savage Tide and the next chapter will see the group heading into the Lightless Depths of the Isle of Dread. Boy am I going to have fun with this Chapter. More to come...

Monday, October 26, 2009

When Pirates Attack

Well I managed to finish off the session last night with the group repairing their ship and sailing it back to Far Shore. They arrived just in time to vote in the election for Lord Mayor and managed to get their patron elected Mayor of Far Shore. Then they prepared for the attack to come and were busy working away the next day and were at the harbor when the alert went out that the pirates were on the horizon. Now to see if their planning works.

Monday, October 19, 2009

Playing Politics

Well the group has now spent two weeks in the settlement preparing for the attack to come. Most of the group turned their attention to the upcoming election for Lord Mayor of Far Shore. Seeing as their patron, the Lady Lavinia is in the running, they have decided to sway some votes to her side. There are enough undecided voters that they can get her elected if they can convince enough people to vote for her. Just as things are starting to heat up, they have sailed back around the island to try and repair and float the Sea Wyvern. But when they got there, they found that something else had apparently taken it over. Now the fight is on...

Sunday, October 11, 2009

Starting to Upgrade Farshore

Well the group has made it back to the colony and is now helping out in some upgrades before they sail off to repair the Sea Wyvern. I managed to split the party up with the big half-Ogre heading off with his kobold flunky and a pair of the gnomes to investigate some frog-men. Little do they know that they were really Trogs but the four of them still made mincemeat out of the two dozen Trogs and their pet monitor lizards. I ended the session with them being attacked by a half-dozen frog-men who were just passing through. Next week should be interesting to say the least.

Monday, October 05, 2009

Playing With Snakes

Well I had the group manage to get past the huge snake guarding the temple and then they had to play with the flying feathered serpent. Good thing that a couple of the PC's were very diplomatic otherwise it could have gone very badly for the group. But they managed to find the racks of weapons just waiting for someone to find them. Now to get them back to the settlement of Far Shore before its too late. I still have them playing in the jungle and this week it was a shambling mound that almost did them in. Hopefully I can get them back to civilization next session to start planning on the Crimson Fleet Invasion to come soon. More to come...