Wednesday, March 28, 2007

Role Playing in the City

Sunday nights game was very entertaining from a role playing stand point as two casual players showed up and I used one of them to introduce lots of rumors and info to the group. When I started using a random urban encounter chart from Role Playing Tips.com. The group only walked a few hundred yards. Every time the group turned around they were running into people and things including an old peddler and a funeral procession. The real entertainment was later when Humphrey was interrupted by Sable the druid while he was doing his constitutional. The group almost fell out of their chairs when the fun started and everyone left the session laughing their heads off. Thanks to Murdock from the Arcadian Guild who helped immensely with rumors and loose talk. The group found out the stuff they needed to know and with the next session we will see what the group will do next. We are closing in on the last few sessions for this adventure for the spring as some of the players will be starting ball soon so I can take a break for the summer and start playing again. It all depends on how long they are showing up for.

Wednesday, March 21, 2007

Under Parrot Island

Well the group managed to take care of the zombies and their undead master. They then continued exploring and the only place they could go was covered in water. So the gnomes hitched a ride on Humphrey the Half-Ogre with hilarious results. He slipped while wading through the water and the Gnome Diving Team went into action as he fell. Even one of the humans slipped and while he was underwater he found the exit tunnel. They managed to find the clue that was down there and also the only room with some treasure in it. Mostly coins and some potions but at least the group is starting to gain treasure.
They then managed to get out when the rogue swam through the tunnel and managed to swim around to the beach and climbed back up to open the trapdoor and let his companions climb out. Now I have the next part of the adventure to come and when they finish part five they will have finished off the first issue of the mega-adventure.

Tuesday, March 13, 2007

Trapped Underground

Well the last session was rather interesting with two players missing from the game. I got the players to finally start talking about their backgrounds after dinner in the tavern. Now the group has some idea about who they are adventuring with. The next day their Patron asked them to look for her brother who had been missing for more than a month. It took them two days to find out some information about him and the information was from a month ago. Finally they were contacted by a nervous half-elf who told them where he was located. The next day he led the group to Parrot Island just offshore where there was reputed to be a smugglers hangout. The group was shown the trap door and climbed down the rope to the bottom.

When they were all down there, their guide was killed and tossed down at their feet. Then the guy they had been looking for started taunting them before he slammed the door and then rolled some rocks on top of it just to be nasty. Now the group was forced to explore the ruins and quickly encountered some zombies that they had to deal with. Then another group of zombies appeared behind them and the fight was definitely on. We will see what the next session brings.

Monday, March 05, 2007

An Interesting Session

Well last nights session went fairly well with the group having to clean up after they had killed all the guards on board the ship and spending time looking for their patrons family signet ring. The rogue finally found it after some searching and they then left the ship to return to their patron with the news that the ship had been loaded with a hold full of animals. The nasty thing had escaped and killed most of the other animals before the group got down below.
Their patron was very happy to get her fathers ring back and asked the group if they wished to be employed by her for the next little while. The group agreed and accompanied her to the family vault where she used the ring to enter the vault. The group then had to do some serious puzzle solving in order to get past the lock that was hiding the family treasure.
It took the group almost an hour to figure it out and when they had, I awarded them enough experience points to get them all up a level other than Humphrey the half-Ogre. This ended the session and now their patron has hinted at other jobs to come.

Wednesday, February 28, 2007

First Sessions of the Savage Tide

Well I have now run two sessions introducing the group to each other. It's going to be a little weird as the group is now made up and the spell casters are all gnomes, a cleric, druid, and illusionist. the other PC's are human with the lone exception a half Ogre Barbarian. Since he is starting with more hit dice than the others he will have to get more experience points to compensate. I used the gnomes for the set up as they were hired to find and harvest some rare plants out in the swamp and this is where they met Humphrey the Barbarian in the swamp. He helped them defeat some bullywugs before returning to the city.
Next they met a local noble who hired the group to investigate a problem she had in dealing with the port authority. They had seized her ship for non payment of docking fees and she had paid someone to release the ship and he was refusing. The group managed to get on board the vessel and were attacked. They managed to kill the people on board and were now snooping through the ship.
We then have taken a break for our annual game convention Dak-kon 12, Badlands. The turnout for this con was slightly lower than last year but everyone had fun playing lots of different games. Now I can get back to running the Savage Tide for the next eight weeks or so before I lose half my players for the summer and we get back into playing Birthright again.

Monday, January 29, 2007

End of the Temple of Elemental Evil

Well the group kept exploring after finishing off the vampire and finally encountered the cleric who was in charge of the Outer Fane. He attacked them when they started destroying an unholy font. Galius managed to charge and attack him but not before he had cast confusion on the group making two of the party attack each other. As one of them was a rogue, he managed to knock out the Elf Paladin before falling himself. the spells were flying fast and furious for a few moments before the Elder earth elemental arrived to help his master. This turned the tide when the flame spells started flying back and forth. Galius and Mari used the sticks of recall to get away after Magnus and Justin were scorched by the flames.
Mari and Galius were escorted to the outside doors by they rogue cleric but they watched him get incinerated by flames as they fled. Thus the end of the Temple has come.

Next is the Savage Tide Adventure Path from Paizo Publishing, web, www.paizo.com The group is now deciding what characters they are going to create for the next adventure. I am allowing them to create just about any thing to start with. Now that we are switching to the newest version of 3.5. One of the players would like to play a half-ogre Monk. So it sounds intriguing. The new group will be posted on my web site as the game develops.

Wednesday, January 24, 2007

Dealing with the Outer Fane

Well it has been a while since I added anything. Mainly because we took a six week break over the holidays and played Republic of Rome once. The game has changed considerably since my last post as Tov Gruulander broke a game and house record by being killed and revived twice before his final death at the hands of the annis hag. She literally tore him apart with her claws. Boy do I like using creatures that can rend. This was the last straw for the player and he declared that Tov was gone for good. Luckily they rescued an NPC elven paladin and he has agreed to play her for a while.


The next encounter took out the newest edition to the group, Keb the gnome monk lasher. They encountered a vampire in his lair and he decimated the group before they finally killed him.Keb was drained of life while Galius and Justin were drained two levels each. I am sure that they will get the levels back but they have to wait a day. The group is now down to four players and an NPC. But on the good side they have removed about two thirds of the encounters here. The nice thing is the group is now looking favorably on the next game to start up as we will be switching to 3.5 and I want to run the latest Dungeon magazine Adventure Path from Paizo Publishing called the Savage Tide.I am happy to see the return of the Isle of Dread after all this time.

Wednesday, November 08, 2006

Fighting the Nagas

Well the last session was quite interesting when the party encountered a pair of dark nagas that managed to hit the group with a few fireballs. Tov had fun when he was nailed by the stinger of one of them and succumbed to the poison. It was funny to see him turning green as he fell unconscious. It's a good thing that the poison just caused nightmares or he may have been killed again. After they had killed them the group continued exploring and came across a chamber containing a sphere of annailation. It's a good thing that the spell casters rolled high enough to realize what it was and no one was foolish enough to try and control it. If they had it would have wiped out the party.

Sunday, October 29, 2006

Getting to the Island

Well I had some fun with the group as they were crossing the lake. It's amazing what the threat of a large krakken can do to the party when they are in a tiny rowboat. They have now got into the water door and the fight is on. If they can keep moving fast enough they may not get trapped. It depends on how hard I want to push things I guess.

Wednesday, October 18, 2006

The next stage

Well the group has now managed to clean out the outer ring. Now they need to investigate the island and this is where it will get interesting. I had some fun attacking them with some centipedes while they were resting and almost killed off one of the rogues. It was a short session as two of the players are gone hunting and one other showed up sick so we sent him home. The group is also lucky in that they are heading to the water door. The easiest door of the four. The next few sessions will tell the tale.

Wednesday, October 11, 2006

Putting out the Fire

Well the last session was entertaining as I managed to seperate the party when the cleric put up a blade barrier with half of the group behind her and now cut off from the larger fight. Although this group had their hands full with a were-rat sorcerer who nailed them with a few lightning bolts before he was killed. When the rubble had cleared from the temple falling due to Galius; the group finally managed to get back together but didn't have much health left. The good news is that they have finally cleared out the outer ring of the temple and now have to taken the inner island. They better make sure they know what they are doing otherwise the inhabitants will easily take them out. Now I wait and see.

Tuesday, October 03, 2006

First Post

Welcome to the Candle Dragon Inn blog. This is an additional site supporting the Candle Dragon Inn site on the web.